![]() ![]() It also includes two new object types: a stream-output object designed for streaming data out of the geometry stage, and a templated texture object that implements texture sampling functions. ![]() Shader Model 4 supports a new pipeline stage-the geometry-shader stage-which can be used to create or modify existing geometry. Geometry shader registers (see Registers - gs_4_0 and Registers - gs_4_1).Vertex shader registers (see Registers - vs_4_0 and Registers - vs_4_1).Pixel shader registers (see Registers - ps_4_0 and Registers - ps_4_1).The register set is accessible through members in constant and texture buffers using HLSL semantics for things like component packing. It has been designed using a common-shader core that gives a common set of features to all programmable shaders, which are only programmable using HLSL. Shader Model 4 is a superset of the capabilities in Shader Model 3, except that Shader Model 4 doesn't support the features in Shader Model 1. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |